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Zephyr40k
United States
Joined 25/06/08
Last Visit 11/06/11
56 Posts
Posted on 01 December 2010 at 00:11:21 GMT
I'd like to run a NATO-vs-Soviet CWC game at a convention, and I'm thinking of adding a mechanic to make for more strategic resource management at a level that the average convention-goer can grasp quickly.

The idea is to add a pool of resources the players on each side would have to negotiate among themselves how to allocate them. Also to encourage thme to try and second-guess their opponents.

This would replace the Air Superiority rules the Conterbattery rules, and a few other rules.

On the table each side would have a template that looks like this:

http://img835.imageshack.us/img835/3640/natos.j...

Or the Soviet equivalent. At the beginning of each turn, before the Initiative phase, each team (It's a con, so I'm thinking approx. 4 players on each side) has a certain number of "Strategic Asset Tokens" (think poker chips) to allocate among these boxes, like putting down your bets at a craps table. There will be a cardboard hood between the two sides so each does not know how the other is allocating. When both sides are done allocating, the hood is removed, and play proceeds.

The chips are used during the turn to enable artillery and air missions. FAO/FAC leadership rolls are still needed as normal, but once the roll is successful, then the players must "burn" a token to make the support actually happen.

"Called Artillery" and "Close Air Support" are as per the standard CWC rules for requested artillery and airstrikes, respectively.

"Recon" air missions are handled just like regular airstrikes, except that the result is as if a recon unit at the aim point had successfully performed a communications action.

"Combat Air Patrol" represents fighters on-station in the area. When the enemy conducts an air asset mission, the opposing side can burn a CAP token to try and attack that asset. Roll a d6: on a 4-5, the mission is aborted. On a 6, that asset is destroyed and the token itself is removed from the game.

"Mapped artillery" is an artillery strike. When the token is placed, it must be placed on a grid square representing a 1' x 1' (30cm x 30cm) square on the table. It is carried out like an artillery strike except that the target point must be placed in the corresponding area of the map. In return, the scatter dice is reduced by one die.

"Counterbatery fire" is used immediately after the enemy completes an artillery mission. Remove the token from the template and roll a die: on a 5-6, the strategic asset token is removed from the game.

All unused tokens are removed at the end of the turn. At the beginning of their next turn, both sides get all their tokens back except those that were lost due to CAP or counterbattery fire.


Would have to have what a strike package represents spelled out ahead of time; say, NATO CAS air asset is one A-10, Soviet CAS is one SU-25 Frogfoot.

Am also thinking of allowing people to use Special Munitions if they burn two tokens.

What do you think? Would comvention players find this an enjoyable mechanic, or would it be too much overhead?
pete
Wales
Joined 05/02/04
Last Visit 07/05/19
3793 Posts
Posted on 01 December 2010 at 00:15:31 GMT
I really like the idea! Adds a new dimension to the game in a simple and effective way Cool
bhall389
Canada
Joined 13/11/07
Last Visit 28/02/15
11 Posts
Posted on 01 December 2010 at 00:42:01 GMT
I like it!
Counterpane
United Kingdom
Joined 26/03/07
Last Visit 16/10/18
130 Posts
Posted on 01 December 2010 at 08:32:20 GMT
I like it. I'm going to pinch the idea for a big game I'm organising for next year.

I've recently acquired a number of Su-15 interceptor models. They're no use for a conventional CWC game as they were never used for ground attack but I'm wondering if I could use them for some way of representing levels of air superiority effort in a multi-table game.

Richard
skinnedpuppy
United Kingdom
Joined 04/11/08
Last Visit 02/09/13
135 Posts
Posted on 01 December 2010 at 13:56:32 GMT
This looks very interesting!
Zephyr40k
United States
Joined 25/06/08
Last Visit 11/06/11
56 Posts
Posted on 01 December 2010 at 20:09:09 GMT
Was thinking about AAA. Guess I need to add a rule "AAA is handled normally, and can be used to attack both CAS and recon flights. If it successfully shoots down the asset, the side that launched the air mission loses a token permanently." Guess I will have to come up with a statline for recon air assets. Perhaps use the OV-10 for NATO?
James Smith
Canada
Joined 18/11/10
Last Visit 02/05/12
49 Posts
Posted on 02 May 2011 at 14:28:20 GMT
Looks interesting.
cardophillipo
Sea
Joined 29/01/09
Last Visit 20/01/22
1033 Posts
Posted on 16 July 2014 at 17:31:49 GMT
How many SAT's per side would you use, like the idea for a game in September.

Cheers

Richard P Grin
billb
United States
Joined 20/07/05
Last Visit 03/06/19
327 Posts
Posted on 17 July 2014 at 05:45:00 GMT
Very interesting concept. Will definitely have to try this.

Regards,
Bill
cardophillipo
Sea
Joined 29/01/09
Last Visit 20/01/22
1033 Posts
Posted on 02 October 2014 at 09:19:16 GMT
Has anybody tried this?
VonTed
United States
Joined 21/10/08
Last Visit 04/10/15
196 Posts
Posted on 02 October 2014 at 13:03:17 GMT
I am waiting for you to try it Smile

I tried to give players points to spend on assets, units and fortifications.... didn't really work. They basically bought nothing but units (go figure)... not the arty and air I expected and zero fortifications or ambush (I was surprised at this).

This token idea would be easier.
cardophillipo
Sea
Joined 29/01/09
Last Visit 20/01/22
1033 Posts
Posted on 02 October 2014 at 21:48:13 GMT
Right then I will have to give it a go as soon as possible. Keep you informed Smile
surajsomish1133
Ireland
Joined 25/03/20
Last Visit 17/09/20
1 Posts
Posted on 25 March 2020 at 09:12:23 GMT
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ianrs54
England
Joined 08/11/08
Last Visit 19/01/23
1359 Posts
Posted on 25 March 2020 at 16:02:33 GMT
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sgraham
United Kingdom
Joined 04/09/06
Last Visit 03/09/23
401 Posts
Posted on 25 March 2020 at 17:38:01 GMT
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neilmcc1
Earth
Joined 11/08/10
Last Visit 07/05/21
90 Posts
Posted on 26 March 2020 at 22:41:07 GMT
At least it reminded me it was here. I shall incorporate it into my games!
cardophillipo
Sea
Joined 29/01/09
Last Visit 20/01/22
1033 Posts
Posted on 06 April 2020 at 20:56:01 GMT
What Spam? Will there be a Spam Factory in Khemed? GrinGrinGrin
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