Author |
Page 1 |
Sharpe_95
Joined 27/07/15 Last Visit 17/09/16 49 Posts
|
Posted on 30 July 2015 at 09:17:18 GMT Hi Guys, I have recently purchased the rules and the battlegroup online tool. However, I have noticed that that tool (despite clicking the 'ignore army rules' box, always places about 5-10% infantry in any British army list I try to build (late 80's period). Normally, this wouldn't be a problem, but I am trying to model a late 1980's 'heavy' armoured brigade (one where there are 2 armoured and 1 (armoured) infantry regiments rather than the usual 2 infantry and 1 armoured regiments (there was one of these per armoured division). Is there a way to turn this off (or allow infantry to be set down to 0), or is it simply not allowed in the rule set for an army of this period? If its the latter, perhaps Pendraken could look at the rules and the way the battlegroup tool works in order to allow it? It seems to be a valid historic ORBAT based on the TO&E's. Regards, Sharpe |
SteveJ
Joined 26/03/08 Last Visit 19/01/24 766 Posts
|
Posted on 30 July 2015 at 10:41:45 GMT The only thing I can think of is that you need infantry to secure an objective. From memory it is three infantry units/stands and an HQ stand/unit. Maybe this is why you cannot set it to zero? |
Sharpe_95
Joined 27/07/15 Last Visit 22/10/21 49 Posts
|
Posted on 30 July 2015 at 10:53:45 GMT Well if that's the case then I can understand the reason, I had assumed it was to do with army lists requiring x% of infantry in them or something similar as a 15000pt army forces me to have 45 bases or 1350pts of infantry. Its a shame because if you are going for a specific ORBAT it does rather throw things out of whack. Shame there is no option to place infantry to 0. Perhaps if Leon is watching he might consider adding such functionality into the system when the 'ignore rules' option has been pressed? -Sharpe |
SteveJ
Joined 26/03/08 Last Visit 19/01/24 766 Posts
|
Posted on 30 July 2015 at 12:23:35 GMT If I want to have someting slightly 'left field', I will simply compose the army list by hand. For most of my forces I will have a reference sheet with all the units listed, so all I have to do is work out the break point etc. A smidge more work but nothing too onerous. |
Big Insect
Joined 27/04/10 Last Visit 12/10/20 488 Posts
|
Posted on 30 July 2015 at 17:46:41 GMT Sharpe - I just constructa list with the infantry in it, then cut it and dump it into a Word doc (or Exel spreadsheet) and then edit out the infantry manually & add in extra vehicles with the saved points. It's fiddly but it allows you to produce realistic OrBats. |
toxicpixie
Joined 09/03/11 Last Visit 17/07/21 2178 Posts
|
Posted on 31 July 2015 at 10:15:52 GMT You should be able to do that with full access to the BGG IIRC - normally it enforces the "three per 1000pts" infantry minimums though. I haven't had full access for a while, so can't check but dim memory says if you tick the "ignore min/max restrictions" box you can avoid infantry or whatever altogether... |
julesav
Joined 03/07/07 Last Visit 27/10/15 523 Posts
|
Posted on 31 July 2015 at 10:33:56 GMT Don't the rules require 3 infantry stands per 1,000pts or something like that? |
Sharpe_95
Joined 27/07/15 Last Visit 22/10/21 49 Posts
|
Posted on 31 July 2015 at 10:51:19 GMT toxicpixie, I suspect julesav is correct as I have the full version and even when turning all the 'rule' options off, I always places the infantry. -Sharpe |
Big Insect
Joined 27/04/10 Last Visit 12/10/20 488 Posts
|
Posted on 31 July 2015 at 17:18:29 GMT I don't think there is an actual rules requirement other than if you are constructing matching points forces for scenarios or 1:1 games. If you have to take the infantry I usually have them in Reserve as the Security Section for the Commanding Officer. That way they can be deployed within command radius of him if required to defend him - it's like a 'free' ambush |
SteveJ
Joined 26/03/08 Last Visit 19/01/24 766 Posts
|
Posted on 31 July 2015 at 17:57:49 GMT See page 53 under the 'Limit' section. Basically when using the 'points system' you must have a minimum of 3 x Infantry per 1,000pts. So you can ignore this if you want, but note the Objectives section on page 42 re: the number of infatry required to seize an objective. Again you can ignore this if it is not relevant to the scenario or you want to create a different way of determining the winner. Hope this helps? |
Page 1 |