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StormforceX
United Kingdom
Joined 31/03/06
Last Visit 05/03/15
182 Posts
Posted on 06 February 2011 at 21:10:16 GMT
This is my solo solution to hidden minefields:-
Physical minefields are not used, they are replaced by a mine blunder. When the attacker makes a command throw of axactly 11, a unit has detonated a mine. The unit that is closest to the defenders base edge (of the units receiving the order) must shake a D6 and take that many attacks...4+ is a hit and NO saves. The unit is auto supressed and so is every unit within 5cm.
Static units, e.g. emplaced/unlimbered guns/mortars and dug in troops cannot set off the mine but may be supressed if close enough.
The defending side must purchase the mines at 30pts each and once that number of mines has been triggered the mine blunder stops.
Any thoughts, positive or negative?
carl luxford
United Kingdom
Joined 03/03/06
Last Visit 22/07/15
426 Posts
Posted on 09 February 2011 at 20:39:42 GMT
Clever way to play secret mines in solo play.

Carl
Dave Fielder
Sea
Joined 16/02/07
Last Visit 19/12/22
119 Posts
Posted on 21 February 2012 at 09:59:29 GMT
This can be used in two player games as well, simple and elegant.
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