Posted on 04 March 2014 at 18:02:08 GMT I've been rereading the Hammers Slammers opus, and have been wondering about translating Fire Central into FWC. If you haven't read the books and short stories, Fire Central is basically a command override that lets the battalion commander take control of idle vehicles for local air defense via the tanks' onboard computer network. It'll take some trying out, but my imagination says that it would be a command issued at the HQ level to the units subordinate, converting their main gun into an AA weapon with the same stats for the remainder of the turn. The command would terminate that HQ's command phase, and would prevent the vehicles so commanded from engaging in any further actions, but would put them into a "defensive posture" to fire as normal AA against any air targets that came into range for the remainder of the turn. The reason I'm considering this is that I'm kind of mixing milieus for my current project, pitting the St. Vincent Brigade against the Earthlight Division. While the Vinnies have standard missile-based AA weapons in the form of tracked "Silk" SAM batteries at the company level, the Earthlight Division doesn't have any really good AA weapon proxies at the moment, and I'm trying to rationalize that. Something like this might break the system, though, I fear - I'm doing a lot of Commander System tinkering at the moment, with tacnukes and all, maybe this would spoil things. I Guess only play testing would tell. |