Posted on 25 February 2019 at 21:43:31 GMT when calculating points values for units, the weapon stats for Smart missiles and Flamethrowers seem odd. They don't cost extra, Smart missiles ignore saves but can only fire once a turn, flamethrowers ignore all cover but have no range limit and the points is meant to balance with 'the increase in assault value' but it doesn't explain that anywhere I can see. So it's possible to fire and move with volleys of ignore save weapons and murder pretty much everything, or destroy lots of things with a 6/120 flamethrower... anyone shed some light on these? |