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Paul H
United Kingdom
Joined 09/01/09
Last Visit 04/07/17
68 Posts
Posted on 18 May 2012 at 18:14:45 GMT
Hi

There's been quite a debate about how to reduce bunkers. Might I suggest the following? (Ripped atrociously from an idea in another game).

When a building is completely covered by a template weapon, it has to make a save on 2d6.

Military Bunkers 2+
Other Concrete Buildings 3+
Brick Buildings 4+
Wooden Buildings 5+

Save Modifiers (Cumulative):
Light Arty attack -0
Hvy Arty Attack -1
Arial or Orbital Attack -1

If the building is detroyed, all units inside make an unmodified save. Success means they remain inside the rubble. Failure means they move adjacent to the rubble and are automatically supressed.

Rubble counts as linear terrain, providing a -1 penalty to hit (even against templates), but no armour save modifier.

Should make for some intersting 'Monte Cassino' scenarios! :P

Thanks
Paul H
vicmagpa1
United States
Joined 05/05/15
Last Visit 20/06/16
32 Posts
Posted on 16 May 2016 at 03:08:01 GMT
i have to admit i like it!
billb
United States
Joined 20/07/05
Last Visit 03/06/19
327 Posts
Posted on 16 May 2016 at 12:53:48 GMT
Military Bunkers always save? With 2+ they cannot fail their save.
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