Draft list (or is that 'Daft' list
) below:
[SST] Terran Federation Mobile Infantry:
Quantity Troops Arm Move Attacks Assault Hits Save Cost Notes
1 CO (CV10) Command 60 F 3/30 - 6 6 160
-/3 HQ (CV8) Command 40 F 2/30 - 4 6 60
-/1 FAO (CV8) Command 30 F - - 4 6 45
-/1/[3] Recce Unit (Colonial Scouts) Recce 10 F 3/30 2 4 L 6 50 #1
8/- Infantry Unit (Mobile Infantry) Infantry 10 F 4/30 3 4 L 5 45
-/6 Support Unit ( Sentry Gun) Infantry - 4/20* - 4 6 10 #2
-/6 Dropship Unit Aircraft 30 A 4/40* 2 6 M 4 T 250 #3R/S1
* No hits vs AFV or Shields, # No hits vs Infantry or LV, H: Half-Range vs AFV, L: Low Profile, M: Massive, S: Shields, T: Tough, R: Restricted, S1: Stabilised, A: Amphibious
Tactical Doctrine
• Normal tactical doctrine (20cm initiative distance)
Special Rules
• Tech Level: Contemporary
• Air Superiority: +2 modifier to die roll
• Any command unit can request air support, but with a -1 command penalty
• CO unit can request Orbital Bombardments, but with -1 command penalty
Assets
• 1 x Preliminary Bombardment (20pts)
• 4 x Light Orbital Bombardment - 4 attacks (40 points each)
• 4 x Heavy Orbital Bombardment - 8 attacks ( 80 points each)
Note 1. Recce Unit (Mobile Infantry Scouts)
• Recce: May shoot during the initiative phase instead of undertaking any Recce actions
• Mobile Infantry Scouts take up 1 carrying space
Note 2. Support Unit (Sentry Gun)
• Sentry Gun: See Page 59 of the rule book for details
• May be deployed within command radius of a command unit on a successful command roll
• Sentry Guns take up 1 carrying space
Note 3. Dropship Unit
• Carrying capacity 4 spaces
• Secondary Weapon System: 6/80# attacks against all relevant targets (Assault Cannon)
• Anti-Aircraft Weapon (Secondary weapon system): May use against any airborne unit, including aircraft, gunships,, dropships and flying bugs!
Not sure about the psy-corp - maybe they are just Recce?