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Whiteoak
Joined 27/12/11 Last Visit 01/03/12 5 Posts
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Posted on 29 December 2011 at 21:18:13 GMT In the Winter War, the Soviet invasion of Finland. It is reported that Tank breakdowns were rife. Has anybody got a house rule for this? I was thinking that before a tank is moved a D6 is thrown, on a 6 it has broken down, on a further 6 being thrown it has permanently broken down! Is this too harsh? Thanks KW |
pete
Joined 05/02/04 Last Visit 07/05/19 3793 Posts
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Posted on 29 December 2011 at 21:30:02 GMT Best try it and see |
nikharwood
Joined 14/08/05 Last Visit 08/11/22 1472 Posts
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Posted on 29 December 2011 at 22:03:07 GMT Sounds fine to me - would you allow the possibility of fixing tanks as well though, or are you meaning that a broken-down tank is broken for that turn only? Would a permanently broken-down tank count towards breakpoint? |
StormforceX
Joined 31/03/06 Last Visit 14/03/15 182 Posts
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Posted on 29 December 2011 at 22:10:28 GMT Couldn't the blunder and command rules cover things like this? If your tanks fail to move because you diced an 11, then maybe it's due to mechanical breakdowns. |
Whiteoak
Joined 27/12/11 Last Visit 01/03/12 5 Posts
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Posted on 29 December 2011 at 22:43:06 GMT Nik A six on a D6 broken down for that turn, but then test if permanently broken down which another 6 will confirm. It should cause a lot of frustration I think a permanently broken down tank would count towards the breakpoint. KW |
nikharwood
Joined 14/08/05 Last Visit 08/11/22 1472 Posts
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Posted on 29 December 2011 at 23:14:30 GMT Okeydokey - gotcha I'd agree that they should count towards breakpoint as well |
TinnedStew
Joined 14/02/10 Last Visit 27/06/12 93 Posts
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Posted on 02 January 2012 at 21:52:39 GMT I'd suggest that the ones that broke down would be the ones that are missing from your order of battle, rather than breaking down under fire... |
Panzerleader71
Joined 26/01/08 Last Visit 18/02/15 765 Posts
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Posted on 02 January 2012 at 21:58:36 GMT I would agree with the above. The units that have broken down would be covered by the rules covering the modified starting forces at the beginning of the game, based on scenario. |
toxicpixie
Joined 09/03/11 Last Visit 17/07/21 2178 Posts
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Posted on 02 January 2012 at 22:34:03 GMT Maybe worth pinching something from CWC - early Chieftans take a -1 penalty to rolls for mobile deployment. So perhaps if a command includes 'unreliable' vehicles make them harder to motivate on a move action? |
pete
Joined 05/02/04 Last Visit 07/05/19 3793 Posts
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Posted on 03 January 2012 at 00:15:56 GMT Good thinking, forgot about that |
toxicpixie
Joined 09/03/11 Last Visit 17/07/21 2178 Posts
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Posted on 03 January 2012 at 01:33:26 GMT Keeps it dead simple, which I always like! |
Dr Dave
Joined 08/10/07 Last Visit 04/11/19 936 Posts
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Posted on 15 January 2012 at 16:52:44 GMT if you let them count towards break point then the opponent could win simply because you tried to advance with your poor tanks? Seems a bit harsh to have the count to BP? |
toxicpixie
Joined 09/03/11 Last Visit 17/07/21 2178 Posts
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Posted on 17 January 2012 at 11:58:39 GMT It would seem about right for the Winter War tbh! |
Cross698
Joined 28/05/11 Last Visit 07/05/22 183 Posts
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Posted on 27 January 2012 at 20:59:54 GMT Interesting as I was thinking along these lines for the British in early North Africa for the A9 and A10's which regularly broke down. I too thought of rolling a dice each movement, but I was thinking of a ten or twelve sided dice to allow for greater odds, but still a chance of a malfunction. |
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