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worldwar2geek
Canada
Joined 17/10/12
Last Visit 27/02/15
45 Posts
Posted on 15 January 2013 at 20:48:54 GMT
This may be a bit weird but stay with me here:
What do you guys think of if you remove commanders and play with actions:
-each unit gets two actions each turn.
-hits are not remove unless the unit uses a rally action
-Rally: remove 2hits unless suppressed then remove suppression.
-Suppressed units may only use a Rally action

also was thinking of adding morale to pass rally or just actions and commander give +D3 orders to one unit maybe?

comments are appreciated.
Thanks
Smile
worldwar2geek
Canada
Joined 17/10/12
Last Visit 28/02/15
45 Posts
Posted on 15 January 2013 at 21:46:26 GMT
this was mainly for with 1 base = 1 squad/vehicle scale
StormforceX
United Kingdom
Joined 31/03/06
Last Visit 14/03/15
182 Posts
Posted on 16 January 2013 at 15:29:02 GMT
Can't see any reason that this wouldn't be playable, question is:- is it more fun than the rules as written? Try a game and find out.
worldwar2geek
Canada
Joined 17/10/12
Last Visit 28/02/15
45 Posts
Posted on 17 January 2013 at 05:01:54 GMT
Well I tried a few test games today its playable just I found it a little dry? I did find a way to use commanders but in a faster playing way that worked and was fun.

roll once per formation. if result is 0 actions count as a failed order (commander can't order again) and 1 is command blunder (regardless of modifiers).
D10 result
1-3 0 actions
4-5 1 action
6-8 2 actions
9 3 actions
10 4 actions
modifiers: +1 to roll if CV9; +2CV10; -1CV7

mind you commanders would have to drop in cost for this to work.
what do you think?
Dr Dave
Wales
Joined 08/10/07
Last Visit 04/11/19
936 Posts
Posted on 17 January 2013 at 12:16:17 GMT
Doesn't this mean that you know how many orders you've got off at the start of the command phase when you roll?
worldwar2geek
Canada
Joined 17/10/12
Last Visit 28/02/15
45 Posts
Posted on 17 January 2013 at 16:20:26 GMT
Yes but only for one formation at a time.



I must mention that I naturally try modifying game rules no matter if they are a good system {as in this case} or not. (Game designer's syndrome as I call it)Grin
Dr Dave
Wales
Joined 08/10/07
Last Visit 04/11/19
936 Posts
Posted on 17 January 2013 at 18:36:01 GMT
We all have that! Wink

I think that you might run the risk of a player being confronted by an open space and only deciding to cross once he has rolled high enough to get enough orders under his belt! Currently, you have the uncertainty of not quite knowing if you'll make it until you set off!

I guess it all depends what you're trying to represent.
pete
Wales
Joined 05/02/04
Last Visit 07/05/19
3793 Posts
Posted on 17 January 2013 at 19:50:13 GMT
I'd go with the no units option myself - much cheaper!
billb
United States
Joined 20/07/05
Last Visit 03/06/19
327 Posts
Posted on 18 January 2013 at 03:21:44 GMT
Hail Caesar uses a method similar to the second suggestion. The number of actions being determined by how low the total of two six-sided dice is compared to the commanders' rating with a total of 12 still being a blunder. However, in the case of Hail Caesar all commanders are rated at 8 in the basic rules.
worldwar2geek
Canada
Joined 17/10/12
Last Visit 28/02/15
45 Posts
Posted on 18 January 2013 at 04:51:59 GMT
I was actually just considering to go with this something like the Black Powder rules where you have to say what you want the unit to do like: I want my Paras to move to that wood and fire on the SS. Then they have to move that far if possible or try to move there.
ArmyC83
United States
Joined 12/09/12
Last Visit 17/04/13
2 Posts
Posted on 16 April 2013 at 03:33:28 GMT
A d20 would be more accurate.

Your -1, -2, +1 numbers are not accurate.

Try this table. The D20 roll for the number of actions per CV


D20 CV7 CV8 CV9 CV10
1 3 4 5 6
2 3 3 4 5
3 2 3 4 4
4 2 3 3 4
5 2 2 3 4
6 1 2 3 4
7 1 2 2 3
8 1 2 2 3
9 1 2 2 3
10 1 1 2 3
11 1 1 2 3
12 1 1 2 2
13 0 1 1 2
14 0 1 1 2
15 0 1 1 2
16 0 0 1 1
17 0 0 1 1
18 0 0 0 1
19 0 0 0 1
20 0 0 0 0
vicmagpa1
United States
Joined 05/05/15
Last Visit 20/06/16
32 Posts
Posted on 15 May 2016 at 17:44:30 GMT
we use the hail cesar option. seems to work well. not too domeneering on one side.Grin
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