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ImageImageImageCurrent Topic Draft Mobile & Flank Deployment Blunder Table
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AJ at the bank
United Kingdom
Joined 23/09/07
Last Visit 29/02/20
334 Posts
Posted on 15 November 2013 at 23:22:37 GMT
We're going to try some new blunders for our next couple of games....
Might spice things up a bit....
What do you think?

Mobile & Flank Deployment Blunder Table
Roll 1D6

1. Cautious Deployment: No deployment this turn.
Upon successful deployment roll, all units move at half speed for full turn.

2. Misdirected Deployment : No deployment this turn. Reposition command unit.
If Flank deployment, roll 1D6; 1-3 = Reposition command unit, 1 table section closer to the enemy baseline, or to the centre table section if already in the third table section. 4-6 = Reposition command unit , 1 table section closer to your own baseline, or to the centre table section if already in the first table section.
If Mobile deployment, reposition command unit 1D6 x10cm towards furtherest flank and place on nearest terrain passable to all units in formation.

3. Confusing Orders : No deployment this turn.
Command unit CV is reduced by 2 until successful deployment roll made.

4. Timid Leadership : No deployment this turn.
Command unit CV is reduced by 1 for duration of game.

5. Attacked En Route : Can deploy this turn if desired.
Roll 1D6 for each unit except CO/HQ. A score of 6 indicates unit is knocked out. No saves.

6. Keep in Reserve : No deployment this turn.
Only the CO can order these units to deploy for duration of the game. No distance penalty command modifier applies.
Kiwidave
New Zealand
Joined 04/06/04
Last Visit 31/05/19
841 Posts
Posted on 16 November 2013 at 08:23:21 GMT
3 seems a bit tough - is it cumulative? If you've got lower CV commands, there's a good chance they'll never show up...
cardophillipo
Sea
Joined 29/01/09
Last Visit 20/01/22
1033 Posts
Posted on 16 November 2013 at 10:35:01 GMT
I like it! I like it! Although I to think 3 is a bit tough Grin
StormforceX
United Kingdom
Joined 31/03/06
Last Visit 14/03/15
182 Posts
Posted on 16 November 2013 at 20:43:22 GMT
What about a bonus table to square things up a bit?Grin
toxicpixie
United Kingdom
Joined 09/03/11
Last Visit 17/07/21
2178 Posts
Posted on 16 November 2013 at 20:55:14 GMT
Yeah, amusing as the blunders are three is harsh. Maybe knock down by one for a turn?

An off table critical success should match the use of a blunder table. Maybe enter table AND take an action? Makes it quick and simple...
AJ at the bank
United Kingdom
Joined 23/09/07
Last Visit 29/02/20
334 Posts
Posted on 20 November 2013 at 22:57:39 GMT
attoxicpixie..

Yes...That's exactly how I read the current rules on Command Bonus p12 ...
And how they apply to the command rolls made after mobile/flank deployment of command units (CO / HQ).

On (3) above....maybe this would be better as -1 CV for next 1 or 2 turns?
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