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Dr Dave
Joined 08/10/07 Last Visit 04/11/19 936 Posts
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Posted on 30 July 2014 at 13:18:32 GMT I've been chatting to a pal about the importance of hills in battles. Clearly they can afford cover, and they allow for a hilltop observer to reduce his deviation. In another set of rules (black powder) we were pondering a +1 command bonus if the general is on higher ground and it occurred to me that we could do this is bkc, particularly where radios are not all that prevelant - early and low cv armies might benefit from this: +1 if on higher ground and within los of those being ordered. Thoughts? |
toxicpixie
Joined 09/03/11 Last Visit 17/07/21 2178 Posts
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Posted on 30 July 2014 at 14:18:55 GMT Given the limitations of WW2 era radios & command, that's not a bad plan... Interesting idea! |
Dr Dave
Joined 08/10/07 Last Visit 04/11/19 936 Posts
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Posted on 30 July 2014 at 16:50:49 GMT We thought so. As you say, particularly with early war armies, with few radios or poor radio comms. Like I said, we use the fact that it helps the spotters but don't extend it to HQs or the CO. The only issue is that it might create a hill hopping game. Perhaps only a key hill should provide any benefit? |
StormforceX
Joined 31/03/06 Last Visit 14/03/15 182 Posts
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Posted on 30 July 2014 at 20:30:30 GMT I agree with Dr Dave on this as our model hill can be just a mole hill in one battle and then a towering monster in the next, so it should be specified before the game if a hill is to get the +1 for observers or not. |
toxicpixie
Joined 09/03/11 Last Visit 17/07/21 2178 Posts
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Posted on 30 July 2014 at 21:00:51 GMT Well, if you restrict it to units in LoS that should restrict it nicely... I'd be tempted to knock it to all HQs, not just FAOs tbh. |
Dr Dave
Joined 08/10/07 Last Visit 04/11/19 936 Posts
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Posted on 30 July 2014 at 21:47:15 GMT Agreed. "Hill XXX is a significant feature and so all HQs and the CO will gain +1 to their cv when on it and issuing orders to troops in los." Is that what we're talking about? |
toxicpixie
Joined 09/03/11 Last Visit 17/07/21 2178 Posts
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Posted on 31 July 2014 at 00:04:04 GMT Bang on! |
Saladin
Joined 15/09/12 Last Visit 24/02/15 13 Posts
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Posted on 13 January 2015 at 06:34:27 GMT And tall buildings. |
Prophaniti
Joined 13/02/07 Last Visit 13/08/19 45 Posts
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Posted on 13 January 2015 at 16:31:12 GMT How about just +1 to their first order of the turn? Creates a worthwhile bonus, but means there's less of an 'anchor' to keep command units where they are. |
Dr Dave
Joined 08/10/07 Last Visit 04/11/19 936 Posts
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Posted on 13 January 2015 at 19:39:42 GMT That's a better approach. That and limiting it to low CV armies plus units in LOS might work. |
toxicpixie
Joined 09/03/11 Last Visit 17/07/21 2178 Posts
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Posted on 14 January 2015 at 09:18:16 GMT Sounds handy but wouldn't tie down the command units; should work... |
Saladin
Joined 15/09/12 Last Visit 24/02/15 13 Posts
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Posted on 14 January 2015 at 17:10:38 GMT The trade off between being tied down with an advantage (plus being an obvious artilery target) and mobile is the whole point - and why hills are more advantageous to the defender. By extension it also leads to a smile mechanism for modern forces that have better battlefield intelligence - like drones. |
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