The Commander Series Forum

Forum Home Forum Home
ImageCurrent Forum Category Blitzkrieg Commander, 1936-45
ImageImageCurrent Forum BKC Rule Queries
ImageImageImageCurrent Topic Close Assault Tank in AFV pit
Post Reply
Post Reply
Author Page 1 
todd.jayhawk
United States
Joined 15/06/10
Last Visit 27/08/18
155 Posts
Posted on 22 March 2012 at 03:34:01 GMT
Played a game and I could've CAed this King Tiger in an AFV pit. Since CA is one of the more asked about rules, I wanted to run this by the crew here. This really phrased as a question:

https://picasaweb.google.com/lh/photo/g1YJgtmYc...

US turn. (American Veterans) (see link to picture below)
The infantry stand at the top right, with the d6 (3) on it and the tank, right next to it (labelled "A" and one dot) did not participate or support this CA. Because I didn't want the King Tiger to shoot at them with response fire.

Because all the assaulting and supporting stands are behind the arc of fire and LOS of the Tiger, it can not fire any response as the two stands approach, correct?

Once there,the US CA roll would be a total of 13 dice (CA 4+ CA 4+ 2(for two units assaulting)+ 3(for 3 units in support)
The King Tiger would roll 2 dice (CA 4-2 (because of two units in flank/rear).

So, assuming I have all that correct - I rolled the dice for the US and rolled a couple 6es, then rolled for the Tiger's saves which passed. No hits.

The Tiger rolled two hits, with no saves.

Therefore, because the Tiger has two hits to 0, they have double the hits, therefore both infantry stands are KO'd. In addition, the Half-Tracks and Sherman in support would move 1/2 their move away from the assault. Correct?

If that's the case, then this is very deadly!

I'm not completely sure how to take that Tiger out. Being in that pit gives it 1 extra save (from a 3 to a 2!) Also, in the pit, it takes a 6 to hit. Crazy.

(btw - as I was going through the QRS - I see that I forgot to take the save value back up to 3 because it was attacked in the flank.)

https://picasaweb.google.com/lh/photo/g1YJgtmYc...
Kiwidave
New Zealand
Joined 04/06/04
Last Visit 31/05/19
841 Posts
Posted on 22 March 2012 at 06:42:04 GMT
I don't have my rules handy, but I think the infantry wouldn't have been KO'd - just suppressed and moved back 1/2 a move. If you get a CA situation where once side gets 0 hits and the other 1 or more, then you use the "greater but not double" result, rather than the "more than double".

Also, I would probably have allowed the unit attacking from the rear to hit the Tiger on 5s, as the AFV pit wouldn't cover the rear.

My 2p Smile
By-Tor
United Kingdom
Joined 16/11/10
Last Visit 11/04/21
63 Posts
Posted on 22 March 2012 at 12:40:19 GMT
I didn't think you could responsive fire supporting units, only units actually involved with the result?

Also I'm fairly sure that any hits taken on the target before the CA count for the purposes of determining the result, so that if you'd managed to put just a couple of hits on the King Tiger with anti-tank weaponry, your infantry would have had a much easier time of it.
siggian
Canada
Joined 19/10/07
Last Visit 14/10/22
288 Posts
Posted on 22 March 2012 at 13:06:50 GMT
Because you are now in close assault, the KT does not get to count cover so remove the extra save (and I don't have my rule book to confirm).
todd.jayhawk
United States
Joined 15/06/10
Last Visit 31/08/20
155 Posts
Posted on 22 March 2012 at 15:32:19 GMT
Blast, I just realized that I put this under the BkC rules forum.

I don't think I can move it...sorry guys.
LEONARDO
Italy
Joined 04/06/08
Last Visit 27/08/18
413 Posts
Posted on 11 April 2012 at 20:34:25 GMT
Todd there are some considerations about this CA.
The King-T save with 3+ but with an unit on the flank and another in rear the save is 4+. there is not a +1 for the pit in close assault (pag. 35)
For a result of 2 - 0 use the outcome "double or more".
Page 1