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bishop
United Kingdom
Joined 17/12/07
Last Visit 13/08/10
2 Posts
Posted on 11 July 2010 at 16:42:22 GMT
Hello,
We've just started using BKC for WW2 at our club (Great game)At the moment Ive just got some questions regarding Artillery.
If I take an FAO my artillery is regarded as off table(Guns should be placed on table edge?) If taken this way they not taken as assets? So the artillery uses Barrage or Concentration firing options?
If taken as above can artillery be use in the Encounter Scenario as it states "No artillery and air assets are available". Hope this makes sense.

Thanks in advance
Jason
Muggy
United States
Joined 22/03/06
Last Visit 22/04/17
38 Posts
Posted on 11 July 2010 at 17:07:07 GMT
Assets are pre planned artillery barrages so don't need an FAO or a roll for deviation. If you use an FOA you could just take the guns (we don't use the models...cuts down on cost!) and call 'em in. With an asset you nominate a turn and a place and presto!
tonyhobbs
United Kingdom
Joined 28/04/10
Last Visit 08/11/20
38 Posts
Posted on 11 July 2010 at 17:26:49 GMT
Hi Jason,

your assumptions are spot on.
zedeyejoe
United Kingdom
Joined 07/04/10
Last Visit 11/01/12
6 Posts
Posted on 13 July 2010 at 07:55:23 GMT
I think there are 3 types of artillery:

Assets; which are one-shot pre-planned strikes

Units; which are off-table but available for call each turn

Support units; which use the same rules for being able to fire as Infantry guns
GavinP
United Kingdom
Joined 03/04/06
Last Visit 27/06/13
102 Posts
Posted on 13 July 2010 at 11:07:53 GMT
joe, you're right, but you can't have assets without units.
todd.jayhawk
United States
Joined 15/06/10
Last Visit 31/08/20
155 Posts
Posted on 09 September 2010 at 20:32:51 GMT
To verify then - I can have arty units (ie off-board) and still use them even if I've used all the assets? Assets are only for scheduled attacks?
siggian
Canada
Joined 19/10/07
Last Visit 14/10/22
288 Posts
Posted on 10 September 2010 at 01:41:30 GMT
I like to think of an asset as a stockpile of shells that have been assigned to be used at a specific time. You still need the gun to fire them and while that gun is firing off the stockpile, it cannot be used for a different mission.
johnboy
United Kingdom
Joined 17/10/08
Last Visit 11/03/15
332 Posts
Posted on 10 September 2010 at 10:20:24 GMT
That's a good explanation, Siggian. Someone else once described it to me as something along these lines:

The FAO commands the off table arty and can attempt to bring down artillery attacks on targets that he can personally see (or that a recce unit tells him about). You need to "buy" an FAO and the artillery pieces to be able to do any of this.

However, there are times when you just NEED that bombardment to come down in turn 3 on "that crossroads over there". It's a pre-planned strike. And you've paid the points (10 points or whatever) for this to happen automatically. You still need to "buy" the artillery guns for this to happen.
SCAdian
United States
Joined 27/04/04
Last Visit 02/09/13
82 Posts
Posted on 25 November 2010 at 04:00:50 GMT
And to throw another comment into the basket:
Scheduled assets may be delayed or cancelled during the command phase by an FAO.
Note that this delay or cancel needs to be done the turn before you want it cancelled because the 'Command phase' comes after the 'Scheduled phase'.

eg: You know that you have a scheduled barrage that is going to hit "that crossroads over there" next turn. The enemy is not quite where you want him to be, so you use your FAO to delay the barrage by a turn in the hopes that he will move more troops into the target zone.

-Patrick
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